Released today on PC and PlayStation 5, pre-orders for the indie title already hinted at its popularity, and since the game’s launch earlier today, concurrent player numbers have now peaked at nearly 63.000 (62.963). An impressive number for sure, and easily the publisher’s biggest PC launch on Steam to date. As also noted by industry analyst, Benji Sales, these numbers actually come closer to those of AAA titles – quite the feat for an indie title. Although PS5 player numbers haven’t been made public, it will be interesting to see how the indie title is doing on Sony’s platform.
I absolutely cannot over emphasize how incredible these numbers are for an indie title. These numbers are much closer to what a successful AAA titles reach. HUGE hit for Annapurna Interactive and BlueTwelve Studio https://t.co/B8TbOKExta pic.twitter.com/2LSGNzIQQo — Benji-Sales (@BenjiSales) July 19, 2022 As can be read in our review of the game, well deserved without a doubt. Down below we’ve included a small part of Nathan Birch’s take on Stray. Stray is available globally now for PC and PlayStation 5. It’s been some time since I’ve played a game that so vividly brought its world to life. At times Stray even puts the likes of Naughty Dog and other AAA giants to shame. It’s too bad I couldn’t stay in this darkly-beautiful world just a little longer, as Stray can be finished in around 6 hours (add another couple if you want to clean up all the collectibles). I’ll admit, I was left wanting more, but in this case, I think that’s a compliment. I suspect I’ll be visiting Stray’s dystopian alleys and rooftops again.