Eidos Montréal then released the Thief reboot in 2014 before going on to make Deus Ex: Mankind Divided, which was slightly less successful than its predecessor when it launched in 2016. The studio subsequently took over the development lead on Shadow of the Tomb Raider, the final installment in the reboot trilogy, since Crystal Dynamics was busy working on Marvel’s Avengers. Shadow of the Tomb Raider was released in September 2018, garnering an 8.6/10 score here on Wccftech. After that, Eidos Montréal was put to work on Marvel’s Guardians of the Galaxy as part of the Square Enix deal with Marvel. The licensed game launched last October and was another successful release, getting an 8/10 score from us. The most interesting tidbit in Anfossi’s talk was the reveal that Eidos Montréal has already adopted Unreal Engine 5 to develop its upcoming projects, just like sister studio Crystal Dynamics for the future Tomb Raider game. The game developer, which now counts 442 employees in Montréal, 34 in Sherbrooke, and 5 in Shanghai, had previously used the in-house Dawn Engine (itself based on IO Interactive’s Glacier 2) for Deus Ex: Mankind Divided and Marvel’s Guardians of the Galaxy, and the Foundation Engine for Shadow of the Tomb Raider. Eidos Montréal did use the Unreal Engine 3 for the Thief reboot, though. Given that Guardians of the Galaxy is so recent, we might have to wait a while before we get to see the studio’s next project. Until then, stay tuned to get all the latest news and rumors.

Eidos Montr al Has Adopted Unreal Engine 5 Over In House Tools - 73Eidos Montr al Has Adopted Unreal Engine 5 Over In House Tools - 71Eidos Montr al Has Adopted Unreal Engine 5 Over In House Tools - 47Eidos Montr al Has Adopted Unreal Engine 5 Over In House Tools - 23Eidos Montr al Has Adopted Unreal Engine 5 Over In House Tools - 86Eidos Montr al Has Adopted Unreal Engine 5 Over In House Tools - 83